[SDL] OpenGL + SDL_BlitSurface()
David Olofson
david.olofson at reologica.se
Thu Oct 25 14:30:01 PDT 2001
Here we go again...
(*Still* not in the FAQ? I could write an entry, but not until Kobo
Deluxe 0.3 is released.)
'On Thursday 25 October 2001 22:09, S?awu? wrote:
> Hi!
> I want to do 2D frame (about 30 px wide) around 3D openGL view
> but I can't use both (OpenGL and SDL_BlitSurface()) at once :-(
Actually, you can (using the SDL_OPENGLBLIT flag), but you *definitely*
shouldn't.
> When I comment one of them is it works ok - separatly OpenGL
> and separatly SDL_BlitSurface() works fine.
> Can You help me? Some short example?
Descriptions and example code has been posted to this list countless
times, and several times just the last few weeks.
In short: Use glOrtho() and the usual OpenGL texture stuff.
//David Olofson --- Programmer, Reologica Instruments AB
.- M A I A -------------------------------------------------.
| Multimedia Application Integration Architecture |
| A Free/Open Source Plugin API for Professional Multimedia |
`----------------------------> http://www.linuxdj.com/maia -'
.- David Olofson -------------------------------------------.
| Audio Hacker - Open Source Advocate - Singer - Songwriter |
`-------------------------------------> http://olofson.net -'
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