[SDL] Multiple SDL Windows?

David Olofson david at gardena.net
Sun Mar 25 10:56:05 PST 2001


On Sunday 25 March 2001 00:24, John R. Hall wrote:
[...]
> Multiple windows don't make sense for fullscreen applications, but

Why? Does it make more sense to move the cliprect around when 
managing a game screen with multiple display areas?

Also, in seems rather logical to me to provide the (rather simple) 
hooks required to snap in a window manager, so that SDL applications 
that were designed for targets with a windowing system can be ported 
to fullscreen-only targets.

I'd rather not to put X and a standard WM on an embedded system, for 
example, but a windowed GUI with high performance can still 
beessential, as that's what many users expect. Just for starters, the 
standard key bindings of X WMs work well for normal desktops, but are 
pretty useless when you want full control of a single, specialized 
application. An SDL fullscreen mode with window based clipping and a 
simple hook for a custom WM would be perfect in that scenario.


//David

.- M A I A -------------------------------------------------.
|      Multimedia Application Integration Architecture      |
| A Free/Open Source Plugin API for Professional Multimedia |
`----------------------> http://www.linuxaudiodev.com/maia -'
.- David Olofson -------------------------------------------.
| Audio Hacker - Open Source Advocate - Singer - Songwriter |
`--------------------------------------> david at linuxdj.com -'




More information about the SDL mailing list