[SDL] Multiple SDL Windows?
David Olofson
david at gardena.net
Sun Mar 25 10:56:05 PST 2001
On Sunday 25 March 2001 00:24, John R. Hall wrote:
[...]
> Multiple windows don't make sense for fullscreen applications, but
Why? Does it make more sense to move the cliprect around when
managing a game screen with multiple display areas?
Also, in seems rather logical to me to provide the (rather simple)
hooks required to snap in a window manager, so that SDL applications
that were designed for targets with a windowing system can be ported
to fullscreen-only targets.
I'd rather not to put X and a standard WM on an embedded system, for
example, but a windowed GUI with high performance can still
beessential, as that's what many users expect. Just for starters, the
standard key bindings of X WMs work well for normal desktops, but are
pretty useless when you want full control of a single, specialized
application. An SDL fullscreen mode with window based clipping and a
simple hook for a custom WM would be perfect in that scenario.
//David
.- M A I A -------------------------------------------------.
| Multimedia Application Integration Architecture |
| A Free/Open Source Plugin API for Professional Multimedia |
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.- David Olofson -------------------------------------------.
| Audio Hacker - Open Source Advocate - Singer - Songwriter |
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