[SDL] Re: Multiple SDL Windows?

Pete Shinners shredwheat at mediaone.net
Thu Mar 22 20:40:10 PST 2001


> The idea of multiple windows is mutually exclusive with the idea of running
> fullscreen.  The only way to make them work together is if when you go
> fullscreen you implement your own window manager and that's going out of
> scope of a library designed to port games.

instead of SDL opening multiple windows, perhaps a better way would
be if SDL better allowed itself to be run in already created windows.

most gui toolkits offer some type of opengl widget. perhaps when
SDL is redesigned, it could be designed to easily allow the creation
of "SDL widgets".

of course, there are still many sticky issues with that. first is
that not all gui toolkits are crossplatform. it would also have to
be clearly defined how SDL's window manger-ish functions would behave
in certain environments. (although that is probably a good thing :] )

anyways, just a different perspective on things. technically it would
give you the same results. multiple SDL windows.









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