[SDL] Re: Multiple SDL Windows?
Olivier Dagenais
olivier.dagenais at canada.com
Thu Mar 22 20:16:43 PST 2001
> To me, it's not just about DirectMedia. It's about using a nice, simple
and
> portable API, and still having the choice to go full screen, use direct
video
> APIs, OpenGL, not be restricted to a target with a windowing system etc,
> while still having the choice of running like a "normal" application under
X,
> Win32 GUI, Mac OS or whatever - preferably without rewriting my low level
> libs a few times!
The idea of multiple windows is mutually exclusive with the idea of running
fullscreen. The only way to make them work together is if when you go
fullscreen you implement your own window manager and that's going out of
scope of a library designed to port games.
I would recommend adding some 2D acceleration features to GUI libraries such
as wxWindows, instead. Besides, SDL is open-source so there's nothing
stopping anybody from forking SDL and adding the features they want.
--
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Olivier A. Dagenais - Software Architect and Developer
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