[SDL] (a little OT) database suggestions for use w/SDL?

Martin Donlon akawaka at csn.ul.ie
Tue Mar 20 14:26:42 PST 2001


On Tue, Mar 20, 2001 at 08:50:56PM +0100, David Olofson wrote:
> The only *really* safe method I know of is to have the server supervise the 
> game in real time, but it only works in conjunction with clients that make it 
> totally impossible to implement helper bots or other cheating hacks. That is, 
> it's not really possible to do with most kinds of games. (How would you 
> prevent someone from adding an auto aim + fire helper to an open source FPS 
> engine, for example?) Also, it's probably viable only for online games, at 
> least for modem users... 
Like you said, its open source, there isn't really much you can do to
prevent people from cheating in one way or another and the solutions are
too complex to justify the problem. What are you gonna do?

-- 
Martin
--
Bother, said Pooh as Kanga gave birth to a monster.



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