[SDL] Digging around many windows with SDL
Alexander Chemeris
alchemist at arctur.icb.psn.ru
Fri Mar 9 09:36:41 PST 2001
On Wed, Mar 07, 2001 at 05:29:27PM -0500, Matt Johnson wrote:
> No, its not cross-platform.
Sorry, I'm programming only for Windows, so i don't now how it
done on other systems.
May be others will tell?
> I'm envisioning something like WDL, Windowing DirectMedia library, where you
> can spawn off child windows that implement either SDL context or OpenGL
> window context, and any UI used is implemented natively using SDL if its an
> SDL surface, or OpenGL if its an OpenGL context. It would be an excellent
> idea for people wishing to write cross-platform tools (like a 3d modeler),
> but the scope is to large just to be an extension to the library.
Yes, I did not 3d modeler, but something similar
(3d reconstruction from serial sections).
I announce it when released :)
I saw in TODO multiply window support.
So it is in SDl 1.3. Yes?
Ipse
PS. See http://arctur.icb.psn.ru/~alchemist/ for my patch.
More information about the SDL
mailing list