[SDL] SDL surface -> OpenGL texture

David Olofson david.olofson at reologica.se
Mon Mar 5 12:52:37 PST 2001


On Monday 05 March 2001 19:40, Mattias Engdegård wrote:
> >Actually, the whole copying isn't really necessary, SDL_ConvertSurface
> >can do the job for you.
>
> right, and that code is b0rken wrt endianness in 24bpp anyway
>
> you might want to flip it upside down though, but that can probably
> be accomplished just as well by rendering it upside down in GL

That seems to work, indeed, but I don't feel good about doing it that way... 
Is it really *guaranteed* to work fine on all 3D cards, without artifacts or 
slowdowns? (Can't see why it wouldn't be safe, but there is some strange 
hardware out there...)


//David

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