[SDL] Hardware cursor behaviour under DirectX
slouken at devolution.com
Mon Mar 5 11:58:16 PST 2001
> This showed up on #sdl today:
> Under win32, with SDL_FULLSCREEN & SDL_DOUBLEBUFFER, the hardware
> cursor is not visible.
Yep. It should be listed in the BUGS file. Ahh, it's not, I'll add it.
Basically, it's very difficult to properly implement a mouse cursor when
the application is writing directly to the video memory and the underlying
API doesn't have the equivalent of a freely aligned overlay sprite.
BTW, you shouldn't rely on the hardware mouse cursor for GL applications
anyway. It doesn't work on at least one hardware configuration (Voodoo2)
-Sam Lantinga, Lead Programmer, Loki Entertainment Software
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