[SDL] State of SDL on MacOS?
PiusII at gmx.de
Thu Mar 1 05:33:07 PST 2001
> What I need to know is if there are any known deficiencies, performance or
> compatibility issues (OS version or compiler) that can cause me any
> Is it feasible to build a commercial MacOS game on the state of the
I did some things in SDL/Mac (i.e. ported my game), and I can say: Graphics
work great, sound doesn't.
At least a month ago, the sound support in SDL was really crappy. But it
should be no problem to do that
with QuickTime. (as I did)
More information about the SDL