[SDL] Using fonts in OpenGL ?

Mikael Aronsson mikael_aronsson at mail.bip.net
Tue Jun 26 08:59:02 PDT 2001


Hi !

To create a font to use in OpenGL you need to call
wglUseFontOutline/glxUse..., but then I need the context and a font handle,
is there any way to get access to these from inside an SDL application ?,
the problem is of course that theese are platform dependent, but it would be
nice to be able to do this in some way...

Mikael





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