[SDL] Proposal for special effects in SDL_mixer. Please comment.
Derrell.Lipman at UnwiredUniverse.com
Tue Jun 12 06:36:18 PDT 2001
"Ryan C. Gordon" <icculus at linuxgames.com> writes:
> DECLSPEC int Mix_RegisterEffect(int chan, Mix_EffectFunc_t f, void *arg);
Might you want a parameter in here to specify the position in the
pipeline of this effect?
> /* Set the position of a channel. (angle) is an integer from 0 to 360, that
> * specifies the location of the sound in relation to the listener.
> * ...
> * This is only meant to be a basic effect for simple "3D" games.
You've got longitude here. If this is truly for 3D games, do you
want to add a latitude (-90 to 90) angle as well?
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