[SDL] "explosions" demo
nbs at sonic.net
Tue Jul 31 16:20:01 PDT 2001
I've been playing a lot of Twisted Metal: Black lately, and have been
enjoying the cool fireworks/sparkle-like effect for some explosions.
So, I was bored last night (my girlfriend was playing TM :) ) and decided
to try and whip something up.
It started out as plain 2D at first, but I yanked some cruddy trig. and 3D
code out of my old "ICBM3D" vector-based Xlib game and came up with
Best of all, I've totally commented the code (more so than usual :) )
so some of you might find it useful, even! ;)
Included is a .tar.gz (of the source, makefile, documentation
and PNG sprite files) as well as a GIF screenshot of the thing running.
It uses a lot of alpha-blending, and the 3D objects are sorted using
a *cough* bubble-sort, so it might be slow on some older machines.
It requires libSDL and SDL_image.
More information about the SDL