[SDL] SDL_Audio Improvment
unknown at panax.com
Mon Jul 16 12:52:00 PDT 2001
that should be relitivly easy actually.
directsound natually is low latency, and oss and alsa tend to be (as in not always)
but I can only do what the os allows me to do.
On 16-Jul-2001, Anoq of the Sun wrote:
> Patrick McFarland wrote:
> > Im gonna improve it, but I want everyone's thoughts first.
> No-latency sound for Windows (and any other OS'es which
> might have this problem).
> To put it plainly - what SDL needs is to be able to play
> mulitple sound effects at the same time (the number of
> channels on the soundcard?) and so that they start
> immediately after a "playsound" command is called.
> Streaming audio is just not good enough for soundeffects
> in a realtime game on an OS with a long delay because of
> the stream-buffer...
> Just some DKR 0.02 :)
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