January 2001 Archives by author
Starting: Mon Jan 1 00:53:24 PST 2001
Ending: Wed Jan 31 23:51:37 PST 2001
Messages: 535
- [SDL] Strange smpeg problems...
Lee Adamson
- [SDL] NVidia Bugginess...
Lee Adamson
- [SDL] NVidia Bugginess...
Lee Adamson
- [SDL] NV 0.9.6 and SDL windowed GL
Mark B. Allan
- R: [SDL] bug in SDL DGA driver
Giovanni Bajo
- R: R: [SDL] bug in SDL DGA driver
Giovanni Bajo
- R: [SDL] SDL_APPACTIVE & WIN2k
Giovanni Bajo
- [SDL] Choosing data types
Garrett Banuk
- [SDL] Choosing data types
Garrett Banuk
- [SDL] Re: Choosing data types
Garrett Banuk
- [SDL] Floating data types...
Garrett Banuk
- a small note RE: [SDL] Floating data types...
Garrett Banuk
- [SDL] GFX - Bitmap-editor for game designers
Karl Bartel
- [SDL] NV 0.9.6 and SDL windowed GL
David Bateman
- [SDL] NV 0.9.6 and SDL windowed GL
David Bateman
- [SDL] NV 0.9.6 and SDL windowed GL
David Bateman
- [SDL] GL Problems/Examples
David Bateman
- [SDL] Bug in Keyhandling on MacOS & Windows
Christian Bauer
- [SDL] Bug in Keyhandling on MacOS & Windows
Christian Bauer
- [SDL] Bug in Keyhandling on MacOS & Windows
Christian Bauer
- [SDL] Re: SDL Image
Frank Becker
- [SDL] SDL Alsa linking problems
Martin Bickel
- [SDL] What tools are in use? (Or: where come the little media s from...?)
Dominique Biesmans
- [SDL] Again fullscreen problem
Dominique Biesmans
- [SDL] SDL for MacOS X?
Blurglz
- [SDL] Mac OSX and OpenGL
Josh Bonczkowski
- [SDL] Re: SDL for MacOS X?
Josh Bonczkowski
- [SDL] Problem : SDL porting to Embedded System (Intel StrongARM-1110 Ev. Board Framebuffer)
Jangwon Boo
- [SDL] file-IO extensions (SDL_RWops)
Jeffrey Bridge
- [SDL] Re: Behavior when blitting
Jeffrey Bridge
- [SDL] SDL_FreeSurface() - freeing surfaces
Matt Busigin
- [SDL] SRPM dependancy error with libasound
Cameron
- [SDL] SDL/Gnome problem?
Ben Campbell
- [SDL] Re: SDL/Gnome problem?
Ben Campbell
- [SDL] MacOS modifier keys now generate key events
Luc-Olivier de Charrière
- [SDL] MacOS keys events trouble?
Luc-Olivier de Charrière
- [SDL] direct access to video memory
Alexander Chemeris
- [SDL] Re: direct access to video memory
Alexander Chemeris
- [SDL] Re: direct access to video memory
Alexander Chemeris
- [SDL] Many windows with SDL
Alexander Chemeris
- [SDL] ParaGUI with C++ Builder
Alexander Chemeris
- [SDL] Best init code and sd
Robert Clayton
- [SDL] Best init code and music problem
Robert Clayton
- [SDL] GTKfb
Paul D.
- [SDL] why this code doesn't work ?!
Arnaud DESMONS
- [SDL] Re: SMPEG Bug ???
Daniel
- [SDL] CVS Update bug.
Daniel
- [SDL] I thought OpenGL was an *OPEN* standard... *heh*
David
- [SDL] SDL_Flip causes a HUGE loss of fps!
Derethor
- [SDL] Low hw framerates
Derethor
- [SDL] Re: multiple windows
Rainer Deyke
- [SDL] Re: Game timing and retrace question
Rainer Deyke
- [SDL] Re: Behavior when blitting
Rainer Deyke
- [SDL] multiple windows
Martin Donlon
- [SDL] bug in SDL DGA driver
Martin Donlon
- [SDL] Various things
Martin Donlon
- [SDL] OpenGL & SDL_Surface
Martin Donlon
- [SDL] Platform-indep. file browser dialog--help!
Martin Donlon
- [SDL] Re: putpixel routine, aa-line
Martin Donlon
- [SDL] Trouble with F10
Martin Donlon
- [SDL] Trouble with F10
Martin Donlon
- [SDL] vertical retrace in SDL
Martin Donlon
- [SDL] SDL/smpeg/DRI/Voodoo 5 5500 - segfault on all mpegs.
Martin Donlon
- [SDL] why this code doesn't work ?!
Martin Donlon
- [SDL] Some questions...
Thierry Van Elsuwe
- [SDL] Re: Some questions...
Thierry Van Elsuwe
- [SDL] FloodFill problem.
Mattias Engdegård
- [SDL] SDL_LoadBMP_RW question
Mattias Engdegård
- [SDL] Bug in Keyhandling on MacOS & Windows
Mattias Engdegård
- [SDL] Bug in Keyhandling on MacOS & Windows
Mattias Engdegård
- [SDL] Queries about SDL_OPENGLBLIT video mode
Mattias Engdegård
- [SDL] bug in SDL DGA driver
Mattias Engdegård
- [SDL] bug in SDL DGA driver
Mattias Engdegård
- R: [SDL] bug in SDL DGA driver
Mattias Engdegård
- [SDL] per-pixel alpha stuff
Mattias Engdegård
- R: [SDL] bug in SDL DGA driver
Mattias Engdegård
- [SDL] Re: bug in DGA SDL driver
Mattias Engdegård
- [SDL] Low hw framerates
Mattias Engdegård
- [SDL] Re: OpenGL & SDL_Surface
Mattias Engdegård
- [SDL] Add on to SDL_RWops
Mattias Engdegård
- [SDL] Add on to SDL_RWops
Mattias Engdegård
- [SDL] Platform-indep. file browser dialog--help!
Mattias Engdegård
- [SDL] Add on to SDL_RWops
Mattias Engdegård
- [SDL] Fullscreen problem with SDL-1.1.7
Mattias Engdegård
- [SDL] putpixel routine, aa-line
Mattias Engdegård
- [SDL] Re: putpixel routine, aa-line
Mattias Engdegård
- [SDL] SDL Bugs
Mattias Engdegård
- [SDL] Problem : SDL porting to Embedded System (Intel StrongARM-1110 Ev. Board Framebuffer)
Mattias Engdegård
- [SDL] vertical retrace in SDL
Mattias Engdegård
- [SDL] vertical retrace in SDL
Mattias Engdegård
- [SDL] Choosing data types
Mattias Engdegård
- [SDL] SDL_FreeSurface() - freeing surfaces
Mattias Engdegård
- [SDL] Driver question
Mattias Engdegård
- [SDL] PNG that crashes SDL_image
Mattias Engdegård
- [SDL] Re: Choosing data types
Mattias Engdegård
- [SDL] Re: Shaped SDL window - more info
Mattias Engdegård
- [SDL] why this code doesn't work ?!
Mattias Engdegård
- [SDL] Floating data types...
Mattias Engdegård
- a small note RE: [SDL] Floating data types...
Mattias Engdegård
- [SDL] FillRect patch
Mattias Engdegård
- [SDL] SDL 1.1.7 and svgalib problems
Mattias Engdegård
- [SDL] GFX - Bitmap-editor for game designers
Mattias Engdegård
- [SDL] GFX - Bitmap-editor for game designers
Mattias Engdegård
- [SDL] YUV Overlays
David Ergo
- [SDL] [Newbie] SDL 1.1.4 VS 1.1.6 with VC++5
Fabio 'SnowDruid' Franchello
- [SDL] Re: Re: [Newbie] SDL 1.1.4 VS 1.1.6 with VC++5
Fabio 'SnowDruid' Franchello
- [SDL] Re: [Newbie] SDL 1.1.4 VS 1.1.6 with VC++5
Fabio 'SnowDruid' Franchello
- [SDL] vertical retrace in SDL
Jonathan Gardner
- [SDL] GFX - Bitmap-editor for game designers
Jonathan Gardner
- [SDL] SDL Image
Imran Ghory
- [SDL] OpenGL & SDL_Surface
Gil
- [SDL] Re: OpenGL & SDL_Surface
Gil
- [SDL] SDL and mingw32 on Windows plattform (no cross-compiling here)
Sascha Günther
- [SDL] Re: SDL and mingw32 on Windows plattform (no cross-compiling here)
Sascha Günther
- [SDL] Smooth Scrolling
John R. Hall
- [SDL] SDL_Flip causes a HUGE loss of fps!
John R. Hall
- [SDL] per-pixel alpha stuff
John R. Hall
- [SDL] vertical retrace in SDL
John R. Hall
- [SDL] Game timing and retrace question
John R. Hall
- [SDL] Floating data types...
John R. Hall
- [SDL] SEMI-OT: Linuxworld
John R. Hall
- [SDL] Re: SEMI-OT: Linuxworld
John R. Hall
- [SDL] SDL under Windows, and more....?
John R. Hall
- [SDL] MacOS compile buddy?
Lyle Hanson
- [SDL] Help using SDL_ttf to create an OpenGL texture.
Stephen Hassard
- [SDL] Re: Help using SDL_ttf to create an OpenGL texture.
Stephen Hassard
- [SDL] Compiling errors
Oren Held
- [SDL] Re: putpixel routine, aa-line
Sylvain Hellegouarch
- [SDL] Porting DirectDraw to SDL
Andreas Hofmeister
- [SDL] Frameless window
Max Horn
- [SDL] Frameless window
Max Horn
- [SDL] SDL Suggestions
Max Horn
- [SDL] Bug in Keyhandling on MacOS & Windows
Max Horn
- [SDL] Bug in Keyhandling on MacOS & Windows
Max Horn
- [SDL] Bug in Keyhandling on MacOS & Windows
Max Horn
- [SDL] Bug in Keyhandling on MacOS & Windows
Max Horn
- [SDL] SDL Meeting in Bochum
Max Horn
- [SDL] Add on to SDL_RWops
Max Horn
- [SDL] Add on to SDL_RWops
Max Horn
- [SDL] Add on to SDL_RWops
Max Horn
- [SDL] Bug in 1.1.7 / MacOS
Max Horn
- [SDL] Another SDL/MacOS problem
Max Horn
- [SDL] Bug in 1.1.7 / MacOS
Max Horn
- [SDL] Re: Possible patch for windows..
Pius II.
- [SDL] SDL OpenGL Performance under Windows...
Marco Iannaccone
- [SDL] SDL under Windows, and more....?
Marco Iannaccone
- [SDL] Re: SDL under Windows, and more....?
Marco Iannaccone
- [SDL] Re: SDL under Windows, and more....?
Marco Iannaccone
- [SDL] Re: SDL under Windows, and more....?
Marco Iannaccone
- [SDL] Many OpenGL contexts
Marco Iannaccone
- [SDL] Behavior when blitting
Marco Iannaccone
- [SDL] Re: Behavior when blitting
Marco Iannaccone
- [SDL] Re: Many OpenGL contexts
Marco Iannaccone
- [SDL] Linux Game Programming
Marco Iannaccone
- [SDL] Flags viwth OpenGL
Marco Iannaccone
- [SDL] Re: Flags viwth OpenGL
Marco Iannaccone
- [SDL] smpeg problems rendering MPEG video on Windows NT4.0
Idigoras Inaki
- [SDL] smpeg problems rendering MPEG video on Windows NT4.0
Idigoras Inaki
- [SDL] TTF font shrinking
Idigoras Inaki
- [SDL] Game timing and retrace question
A. Jans-Beken
- [SDL] smpeg problem.
Johan Jordaan
- [SDL] SDL Meeting in Bochum
Johan Jordaan
- [SDL] SMPEG Bug ???
Johan Jordaan
- [SDL] SDL test program failed - Interesting..?
Luke Jozwiak
- [SDL] more than one window?
Maciej Kalisiak
- [SDL] Cross-compiler and DLLs
Ray Kelm
- [SDL] Various things
Ray Kelm
- [SDL] SDL Image
Ray Kelm
- [SDL] SDL Image
Ray Kelm
- [SDL] Announcing Mirror Magic
William Kendrick
- [SDL] SDL_Flip causes a HUGE loss of fps!
William Kendrick
- [SDL] Is this expected behavior??
William Kendrick
- [SDL] Problem : SDL porting to Embedded System (Intel StrongARM-1110 Ev. Board Framebuffer)
William Kendrick
- [SDL] Re: Possible patch for windows..
William Kendrick
- [SDL] GFX - Bitmap-editor for game designers
William Kendrick
- [SDL] GFX - Bitmap-editor for game designers
William Kendrick
- [SDL] GFX - Bitmap-editor for game designers
William Kendrick
- [SDL] BeOS compile buddy?
William Kendrick
- [SDL] [Newbie] SDL 1.1.4 VS 1.1.6 with VC++5
Phoenix Kokido
- [SDL] Re: Re: [Newbie] SDL 1.1.4 VS 1.1.6 with VC++5
Phoenix Kokido
- [SDL] Re: [Newbie] SDL 1.1.4 VS 1.1.6 with VC++5
Phoenix Kokido
- [SDL] Re: [Newbie] SDL 1.1.4 VS 1.1.6 with VC++5
Phoenix Kokido
- [SDL] Various things
Phoenix Kokido
- [SDL] Platform-indep. file browser dialog--help!
Phoenix Kokido
- [SDL] Platform-indep. file browser dialog--help!
Phoenix Kokido
- [SDL] What tools are in use? (Or: where come the little
Phoenix Kokido
- [SDL] Re: [Newbie] SDL 1.1.4 VS 1.1.6 with VC++5
Kovacs
- [SDL] SDL 1.1.7 and svgalib problems
Marian Krivos
- [SDL] Regression testing for SDL 1.2
MIGUEL ANGEL BLANCH LARDIN
- [SDL] Floating data types...
MIGUEL ANGEL BLANCH LARDIN
- [SDL] The verdict on *CROSS-PLATFORM* mouse wheel access?
Sam Lantinga
- [SDL] CVS Update (DirectX + Linux CD)
Sam Lantinga
- [SDL] multiple windows
Sam Lantinga
- [SDL] final directx version info
Sam Lantinga
- [SDL] GPG key updated
Sam Lantinga
- [SDL] GNU 3DKit and SDL
Sam Lantinga
- [SDL] Announcing SDL 1.1.7
Sam Lantinga
- [SDL] Annoucing a (new) SDL based library.
Sam Lantinga
- [SDL] Announcing SDL 1.1.7
Sam Lantinga
- [SDL] In leu of SDL 1.1.7 ...
Sam Lantinga
- [SDL] Surfaces and blitting
Sam Lantinga
- [SDL] CVS Update (misc cleanups)
Sam Lantinga
- [SDL] SDL 1.1.7 + win32 + unicode
Sam Lantinga
- [SDL] bug in SDL DGA driver
Sam Lantinga
- [SDL] smpeg problems rendering MPEG video on Windows NT4.0
Sam Lantinga
- [SDL] per-pixel alpha stuff
Sam Lantinga
- [SDL] bug in SDL DGA driver
Sam Lantinga
- [SDL] SDL1.1.7 and FreeBSD
Sam Lantinga
- [SDL] CVS Update (fbcon, QNX, etc.)
Sam Lantinga
- [SDL] Bug in 1.1.7 / MacOS
Sam Lantinga
- [SDL] Another SDL/MacOS problem
Sam Lantinga
- [SDL] smpeg and Xlib errors
Sam Lantinga
- [SDL] smpeg and Xlib errors
Sam Lantinga
- [SDL] Bug in 1.1.7 / MacOS
Sam Lantinga
- [SDL] Retrace sync again...
Sam Lantinga
- [SDL] Regression testing for SDL 1.2
Sam Lantinga
- [SDL] Regression testing for SDL 1.2
Sam Lantinga
- [SDL] SDL_net cross-compile problems
Sam Lantinga
- [SDL] A bug in SDL_Net?
Sam Lantinga
- [SDL] very slow keyboard response
Sam Lantinga
- [SDL] SDL Image
Sam Lantinga
- [SDL] NVidia Bugginess...
Sam Lantinga
- [SDL] CVS Update (Fixed XVideo, X11 keys, etc.)
Sam Lantinga
- [SDL] NVidia Bugginess...
Sam Lantinga
- [SDL] undefined reference in libSDL.so
Sam Lantinga
- [SDL] Some questions...
Sam Lantinga
- [SDL] Some questions...
Sam Lantinga
- [SDL] SRPM dependancy error with libasound
Sam Lantinga
- [SDL] Fullscreen problem with SDL-1.1.7
Sam Lantinga
- [SDL] Regression testing for SDL 1.2
Sam Lantinga
- [SDL] Trouble with F10
Sam Lantinga
- [SDL] SDL Bugs
Sam Lantinga
- [SDL] SDL Bugs
Sam Lantinga
- [SDL] Problem : SDL porting to Embedded System (Intel StrongARM-1110 Ev. Board Framebuffer)
Sam Lantinga
- [SDL] SDL Image
Sam Lantinga
- [SDL] vertical retrace in SDL
Sam Lantinga
- [SDL] SDL/smpeg/DRI/Voodoo 5 5500 - segfault on all mpegs.
Sam Lantinga
- [SDL] Shaped SDL window
Sam Lantinga
- [SDL] Best init code and sd
Sam Lantinga
- [SDL] Shaped SDL window - more info
Sam Lantinga
- [SDL] direct access to video memory
Sam Lantinga
- [SDL] Shaped SDL window
Sam Lantinga
- [SDL] SDL_OPENGLBLIT and alpha blended surfaces problem
Sam Lantinga
- [SDL] Documentation, samples
Sam Lantinga
- [SDL] SEMI-OT: Linuxworld
Sam Lantinga
- [SDL] Bug in SDL TTF
Sam Lantinga
- [SDL] Best init code and music problem
Sam Lantinga
- [SDL] Trying to paint fullscreen
Sam Lantinga
- [SDL] SDL under Windows, and more....?
Sam Lantinga
- [SDL] FillRect patch
Sam Lantinga
- [SDL] SDL 1.1.7 and svgalib problems
Sam Lantinga
- [SDL] Compiling errors
Sam Lantinga
- [SDL] latest SDL
Sam Lantinga
- [SDL] Again fullscreen problem
Sam Lantinga
- [SDL] locking ideas for 1.3
Sam Lantinga
- [SDL] MacOS modifier keys now generate key events
Sam Lantinga
- [SDL] Behavior when blitting
Sam Lantinga
- [SDL] Many OpenGL contexts
Sam Lantinga
- [SDL] file-IO extensions (SDL_RWops)
Sam Lantinga
- [SDL] GL Problems/Examples
Sam Lantinga
- [SDL] SDL and mingw32 on Windows plattform (no cross-compiling here)
Sam Lantinga
- [SDL] SDL_OPENGLBLIT and alpha blended surfaces problem
Sam Lantinga
- [SDL] SDL_APPACTIVE & WIN2k
Sam Lantinga
- [SDL] SDL_OPENGLBLIT confusion
Sam Lantinga
- [SDL] Possible patch for windows..
Sam Lantinga
- [SDL] Possible patch for windows..
Sam Lantinga
- [SDL] Again fullscreen problem
Sam Lantinga
- [SDL] YUV Overlays
Sam Lantinga
- [SDL] locking ideas for 1.3
Sam Lantinga
- [SDL] SDL 1.1.7 and svgalib problems
Sam Lantinga
- [SDL] Again fullscreen problem
Sam Lantinga
- [SDL] YUV Overlays
Sam Lantinga
- [SDL] CVS Update (MacOS X OpenGL)
Sam Lantinga
- [SDL] YUV Overlays
Sam Lantinga
- [SDL] SDL for MacOS X?
Sam Lantinga
- [SDL] Many windows with SDL
Sam Lantinga
- [SDL] SDL for MacOS X?
Sam Lantinga
- [SDL] Alt-tab and full screen app
Sam Lantinga
- [SDL] MacOS keys events trouble?
Sam Lantinga
- [SDL] Toggling fullscreen
Alexander Lauser
- [SDL] SDL-1.1.7 and smpeg
Marc Lavallée
- [SDL] SDL-1.1.7 and smpeg
Marc Lavallée
- [SDL] smpeg and Xlib errors
Marc Lavallée
- [SDL] smpeg and Xlib errors
Marc Lavallée
- [SDL] smpeg and Xlib errors
Marc Lavallée
- [SDL] Help using SDL_ttf to create an OpenGL texture.
Marc Lavallée
- [SDL] Full screen mode on linux/ppc
jw Lee
- [SDL] Xmingw32 + ld
Uriah Liggett
- [SDL] Xmingw32 + ld
Uriah Liggett
- [SDL] Smooth Scrolling
James Littlefield
- [SDL] Various things
James Littlefield
- [SDL] NV 0.9.6 and SDL windowed GL
James Littlefield
- [SDL] I thought OpenGL was an *OPEN* standard... *heh*
Thomas Lund
- [SDL] SDL_OPENGLBLIT and alpha blended surfaces problem
Thomas Lund
- [SDL] SDL_OPENGLBLIT and alpha blended surfaces problem
Thomas Lund
- [SDL] undefined reference in libSDL.so
Joe MacDonald
- [SDL] undefined reference in libSDL.so
Joe MacDonald
- [SDL] undefined reference in libSDL.so
Joe MacDonald
- [SDL] Ogg Vorbis files don't loop but MP3s do
Steve Madsen
- [SDL] Bug with SDL 1.1.6 on Win32
Stephane Magnenat
- [SDL] Re: Bug with SDL 1.1.6 on Win32
Stephane Magnenat
- [SDL] Platform-indep. file browser dialog--help!
Stephane Magnenat
- [SDL] Platform-indep. file browser dialog--help!
Stephane Magnenat
- [SDL] Bug in SDL TTF
Stephane Magnenat
- [SDL] GFX - Bitmap-editor for game designers
Craig Maloney
- [SDL] Re: Bug with SDL 1.1.6 on Win32
Matthew Mastracci
- [SDL] SDL/smpeg/DRI/Voodoo 5 5500 - segfault on all mpegs.
Manuel McLure
- [SDL] Re: SDL/smpeg/DRI/Voodoo 5 5500 - segfault on all mpegs.
Manuel McLure
- [SDL] Re: SDL/smpeg/DRI/Voodoo 5 5500 - segfault on all mpegs.
Manuel McLure
- [SDL] bug in SDL DGA driver
Abraham vd Merwe
- [SDL] bug in SDL DGA driver
Abraham vd Merwe
- [SDL] Re: bug in DGA SDL driver
Abraham vd Merwe
- [SDL] Re: bug in DGA SDL driver
Abraham vd Merwe
- [SDL] very slow keyboard response
Abraham vd Merwe
- [SDL] SDL Bugs
Abraham vd Merwe
- [SDL] SDL Bugs
Abraham vd Merwe
- [SDL] GL Problems/Examples
Sean Middleditch
- [SDL] GL Problems/Examples
Sean Middleditch
- [SDL] GL Problems/Examples
Sean Middleditch
- [SDL] Xmingw32 + ld
Oisin Mulvihill
- [SDL] Re: Choosing data types
Oisin Mulvihill
- a small note RE: [SDL] Floating data types...
Oisin Mulvihill
- [SDL] SDL and mingw32 on Windows plattform (no cross-compilin g here)
Oisin Mulvihill
- [SDL] Re: Possible patch for windows..
Oisin Mulvihill
- [SDL] Toggling fullscreen
Benjamin Niemann
- [SDL] Xmingw32 + ld
Benjamin Niemann
- [SDL] Re: NV 0.9.6 and SDL windowed GL
Vasileiou Nikolaos
- [SDL] SDL under Windows, and more....?
Vasileiou Nikolaos
- [SDL] Flags viwth OpenGL
Vasileiou Nikolaos
- [SDL] Re: FloodFill problem.
David Olofson
- [SDL] Frameless window
David Olofson
- [SDL] multiple windows
David Olofson
- [SDL] multiple windows
David Olofson
- [SDL] Re: multiple windows
David Olofson
- [SDL] multiple windows
David Olofson
- R: [SDL] bug in SDL DGA driver
David Olofson
- [SDL] Various things
David Olofson
- [SDL] Various things
David Olofson
- [SDL] per-pixel alpha stuff
David Olofson
- [SDL] OpenGL & SDL_Surface
David Olofson
- [SDL] Re: OpenGL & SDL_Surface
David Olofson
- [SDL] Re: OpenGL & SDL_Surface
David Olofson
- [SDL] Retrace sync again...
David Olofson
- [SDL] Retrace sync again...
David Olofson
- [SDL] Retrace sync again...
David Olofson
- [SDL] Some questions...
David Olofson
- [SDL] Re: Some questions...
David Olofson
- [SDL] very slow keyboard response
David Olofson
- [SDL] Retrace sync: Utah-GLX patch
David Olofson
- [SDL] I thought OpenGL was an *OPEN* standard... *heh*
David Olofson
- [SDL] I thought OpenGL was an *OPEN* standard... *heh*
David Olofson
- [SDL] Re: I thought OpenGL was an *OPEN* standard... *heh*
David Olofson
- [SDL] vertical retrace in SDL
David Olofson
- [SDL] Game timing and retrace question
David Olofson
- [SDL] vertical retrace in SDL
David Olofson
- [SDL] Choosing data types
David Olofson
- [SDL] Choosing data types
David Olofson
- [SDL] why this code doesn't work ?!
David Olofson
- [SDL] putpixel routine, aa-line
Hervé PARISSI
- [SDL] Announce: SDLViewer
Hervé PARISSI
- [SDL] Announce: SDLViewer
Hervé PARISSI
- [SDL] SDL 1.1.7 + win32 + unicode
DUHAMEL Patrice
- [SDL] Re: Frameless window
Timo Peichl
- [SDL] multiple windows
Timo Peichl
- [SDL] GFX - Bitmap-editor for game designers
Julian Peterson
- [SDL] GFX - Bitmap-editor for game designers
Julian Peterson
- [SDL] Re: PNG that crashes SDL_image
Ryan Phillips
- [SDL] Re: PNG that crashes SDL_image
Ryan Phillips
- [SDL] ANNOUNCE: ParaGUI 0.6.4
Alexander Pipelka
- [SDL] Re: Announcing SDL 1.1.7
Martin Pirker
- [SDL] SDL Meeting in Bochum
Andreas Podgurski
- [SDL] SDL Meeting in Bochum
Andreas Podgurski
- [SDL] Re: SDL Meeting in Bochum
Andreas Podgurski
- [SDL] What tools are in use? (Or: where come the little medias from...?)
Andreas Podgurski
- [SDL] Game development: struct to define a quest in RPG
Andreas Podgurski
- [SDL] GFX - Bitmap-editor for game designers
Andreas Podgurski
- [SDL] SDL-1.1.7 and smpeg
Jacek Popławski
- [SDL] SDL-1.1.7 and smpeg
Jacek Popławski
- [SDL] smpeg and Xlib errors
Jacek Popławski
- [SDL] smpeg and Xlib errors
Jacek Popławski
- [SDL] smpeg and Xlib errors
Jacek Popławski
- [SDL] smpeg and Xlib errors
Jacek Popławski
- [SDL] Re: direct access to video memory
Gautier Portet
- [SDL] Re: SDL and mingw32 on Windows plattform (no cross-compiling here)
Gautier Portet
- [SDL] No video devices found
Javier Alonso Prieto
- [SDL] Announce: SDLViewer
Bill Radcliffe
- [SDL] SEMI-OT: Linuxworld
Frank J. Ramsay
- [SDL] Re: Re: SEMI-OT: Linuxworld
Frank J. Ramsay
- [SDL] Re: Choosing data types
Randi J. Relander
- [SDL] Re: direct access to video memory
Randi J. Relander
- [SDL] Re: Trying to paint fullscreen
Randi J. Relander
- [SDL] Re: Linux Game Programming
Randi J. Relander
- [SDL] Re: SDL for MacOS X?
Randi J. Relander
- [SDL] Queries about SDL_OPENGLBLIT video mode
Alistair Riddoch
- [SDL] putpixel routine, aa-line
Ken Rogoway
- [SDL] NVidia Bugginess...
Rouk
- [SDL] NVidia Bugginess...
Rouk
- [SDL] Trying to paint fullscreen
Rouk
- [SDL] Re: Mac OSX and OpenGL
Rafael M. Rubio
- [SDL] SDL_OPENGLBLIT confusion
Scott Russell
- [SDL] SDL 1.1.7 and svgalib problems
Lutz Sammer
- [SDL] SDL 1.1.7 and svgalib problems
Lutz Sammer
- [SDL] SDL 1.1.7 and svgalib problems
Lutz Sammer
- [SDL] SDL_APPACTIVE & WIN2k
Eike Sauer
- [SDL] Platform-indep. file browser dialog--help!
Brent Schartung
- [SDL] Fullscreen problem with SDL-1.1.7
Brent Schartung
- [SDL] Trouble with F10
Brent Schartung
- [SDL] Possible patch for windows..
Brent Schartung
- [SDL] Re: Possible patch for windows..
Brent Schartung
- [SDL] Dreamcast, X-Box, and Linux
Brent Schartung
- [SDL] Announcing Rocks-n-Diamonds
Holger Schemel
- [SDL] Announcing Mirror Magic
Holger Schemel
- [SDL] Problem with cross-compiled SDL_mixer-1.1.0
Holger Schemel
- [SDL] Fullscreen problem with SDL-1.1.7
Holger Schemel
- [SDL] Fullscreen problem with SDL-1.1.7
Holger Schemel
- [SDL] SDL Image
Holger Schemel
- [SDL] Fullscreen problem with SDL-1.1.7
Holger Schemel
- [SDL] Regression testing for SDL 1.2
Holger Schemel
- [SDL] SDL Image
Holger Schemel
- [SDL] Fullscreen problem with SDL-1.1.7
Holger Schemel
- [SDL] Frameless window
Andreas Schiffler
- [SDL] Re: Frameless window
Andreas Schiffler
- [SDL] putpixel routine, aa-line
Andreas Schiffler
- [SDL] Re: putpixel routine, aa-line
Andreas Schiffler
- [SDL] Re: very slow keyboard response
Andreas Schiffler
- [SDL] Re: I thought OpenGL was an *OPEN* standard... *heh*
Andreas Schiffler
- [SDL] Re: SDL_OPENGLBLIT and alpha blended surfaces problem
Andreas Schiffler
- [SDL] Shaped SDL window
Andreas Schiffler
- [SDL] Re: Shaped SDL window
Andreas Schiffler
- [SDL] Re: Shaped SDL window - more info
Andreas Schiffler
- [SDL] Re: Shaped SDL window - more info
Andreas Schiffler
- [SDL] Re: Shaped SDL window - kde2
Andreas Schiffler
- [SDL] cross-compiling problem
Andreas Schiffler
- [SDL] Re: cross-compiling problem - never mind
Andreas Schiffler
- [SDL] Re: YUV Overlays
Andreas Schiffler
- [SDL] Re: YUV Overlays
Andreas Schiffler
- [SDL] Re: YUV Overlays
Andreas Schiffler
- [SDL] SDL for MacOS X?
Robert Schultz
- [SDL] putpixel routine, aa-line
Rafael R. Sevilla
- [SDL] Re: putpixel routine, aa-line
Rafael R. Sevilla
- [SDL] Re: SDL drawing code
Rafael R. Sevilla
- [SDL] Choosing data types
Rafael R. Sevilla
- [SDL] Re: Choosing data types
Rafael R. Sevilla
- [SDL] Game development: struct to define a quest in RPG
Rafael R. Sevilla
- [SDL] Re: Fatal Signals w/ joystick
Pete Shinners
- [SDL] final directx version info
Pete Shinners
- [SDL] crashing bug in 1.1.7
Pete Shinners
- [SDL] ANN: new precompiled win32 binaries
Pete Shinners
- [SDL] ANN: pygame 0.5
Pete Shinners
- [SDL] Re: bug in SDL DGA driver
Pete Shinners
- [SDL] Re: SDL Meeting in Bochum
Pete Shinners
- [SDL] PNG that crashes SDL_image
Pete Shinners
- [SDL] Re: PNG that crashes (false alarm)
Pete Shinners
- [SDL] Re: Possible patch for windows..
Pete Shinners
- [SDL] locking ideas for 1.3
Pete Shinners
- [SDL] Re: locking ideas for 1.3
Pete Shinners
- [SDL] No video devices found
Simson
- [SDL] In leu of SDL 1.1.7 ...
David Snopek
- [SDL] In leu of SDL 1.1.7 ...
David Snopek
- [SDL] putpixel routine, aa-line
David Snopek
- [SDL] Re: putpixel routine, aa-line
David Snopek
- [SDL] Is this expected behavior??
David Snopek
- [SDL] libksd 0.0.2 released!!!
David Snopek
- [SDL] SDL1.1.7 and FreeBSD
Maxim Sobolev
- [SDL] Re: SDL1.1.7 and FreeBSD
Maxim Sobolev
- [SDL] Driver question
Maxim Sobolev
- [SDL] Re: Driver question
Maxim Sobolev
- [SDL] per-pixel alpha stuff
Johannes Staffans
- [SDL] GLUT works while SDL does not
John Susi
- [SDL] Re: Possible patch for windows..
Sylvain.Hellegouarch
- [SDL] Re: SEMI-OT: Linuxworld
Sylvain.Hellegouarch
- [SDL] Re: NV 0.9.6 and SDL windowed GL
Sylvain.Hellegouarch
- [SDL] Surfaces and blitting
Twinsen
- [SDL] Surfaces and blitting
Twinsen
- [SDL] Platform-indep. file browser dialog--help!
A. Umbach
- [SDL] why this code doesn't work ?!
Michael K Vance
- [SDL] Trying to paint fullscreen
Roger D. Vargas
- [SDL] Trying to paint fullscreen
Roger D. Vargas
- [SDL] Re: Trying to paint fullscreen
Roger D. Vargas
- [SDL] Game development: struct to define a quest in RPG
Roger D. Vargas
- [SDL] Trying to paint fullscreen
Roger D. Vargas
- [SDL] GFX - Bitmap-editor for game designers
Roger D. Vargas
- [SDL] latest SDL
Roger D. Vargas
- [SDL] Again fullscreen problem
Roger D. Vargas
- [SDL] Again fullscreen problem
Roger D. Vargas
- [SDL] Again fullscreen problem
Roger D. Vargas
- [SDL] Again fullscreen problem
Roger D. Vargas
- [SDL] Alt-tab and full screen app
Roger D. Vargas
- [SDL] FloodFill problem.
Charles Vidal
- [SDL] Re: FloodFill problem.
Charles Vidal
- [SDL] Re: multiple windows
Charles Vidal
- [SDL] fillflood algo and SDL.
Charles Vidal
- [SDL] vertical retrace in SDL
Daniel Vogel
- [SDL] vertical retrace in SDL
Daniel Vogel
- [SDL] Add on to SDL_RWops
Darrell Walisser
- [SDL] Add on to SDL_RWops
Darrell Walisser
- [SDL] vertical retrace in SDL
Darrell Walisser
- [SDL] Mac OSX and OpenGL
Darrell Walisser
- [SDL] Many OpenGL contexts
Darrell Walisser
- [SDL] Flags viwth OpenGL
Darrell Walisser
- [SDL] Re: Flags viwth OpenGL
Darrell Walisser
- [SDL] SDL for MacOS X?
Darrell Walisser
- [SDL] SDL_LoadBMP_RW question
Ryan Westphal
- [SDL] Low hw framerates
Ryan Westphal
- [SDL] Re: very slow keyboard response
David Williams
- [SDL] vertical retrace in SDL
Mr D P Williams
- [SDL] Announcing Cannon Smash 0.5.1
Kanna Yoshihiro
- [SDL] Problems with SDL on Windows ME
merlecorey at crosswinds.net
- [SDL] Trouble with F10
aking at dreammechanics.com
- [SDL] Possible patch for windows..
aking at dreammechanics.com
- [SDL] Re: Platform-indep. file browser dialog--help!
jan
- [SDL] multiple windows
sondheim at knxmail.com
- [SDL] multiple windows
sondheim at knxmail.com
- [SDL] Bug in Keyhandling on MacOS & Windows
sondheim at knxmail.com
- R: [SDL] bug in SDL DGA driver
sondheim at knxmail.com
- [SDL] SDL/Gnome problem?
sondheim at knxmail.com
- [SDL] Again fullscreen problem
sondheim at knxmail.com
- [SDL] Again fullscreen problem
sondheim at knxmail.com
- [SDL] Cross-compiler and DLLs
michele
- [SDL] Re: Possible patch for windows..
michele
- [SDL] SDL MacOSX status?
masahiro minami
- [SDL] gtk-demo, win32
phneutre
- [SDL] SDL Suggestions
simon
- [SDL] very slow keyboard response
esuvs at warwick.ac.uk
- [SDL] Re: Possible patch for windows..
winterlion
- [SDL] What tools are in use? (Or: where come the little medias from...?)
winterlion
- [SDL] SDL_FreeSurface() - freeing surfaces
wwp
- [SDL] Documentation, samples
wwp
- [SDL] Trying to paint fullscreen
wwp
- [SDL] Trying to paint fullscreen - epilog
wwp
- [SDL] GFX - Bitmap-editor for game designers
wwp
- [SDL] Trying to paint fullscreen
wwp
- [SDL] GFX - Bitmap-editor for game designers
wwp
- [SDL] Trying to paint fullscreen
wwp
- [SDL] GFX - Bitmap-editor for game designers
wwp
Last message date:
Wed Jan 31 23:51:37 PST 2001
Archived on: Wed Sep 19 10:24:10 PDT 2012
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