[SDL] Xmingw32 + ld

Uriah Liggett game_dev at hotmail.com
Mon Jan 15 10:07:09 PST 2001


Thanks, it worked for me.


>From: Oisin Mulvihill <Oisin.Mulvihill at trintech.com>
>Reply-To: sdl at lokigames.com
>To: "'sdl at lokigames.com'" <sdl at lokigames.com>
>Subject: RE: [SDL] Xmingw32 + ld
>Date: Mon, 15 Jan 2001 10:47:36 -0000
>
>Hi,
>
>I had this problem trying to compile SDL_net with mingw32 all weekend,
>my temporary solution was to remove the check for ld in the configure
>file. I know ld is present so when the configure script is run again it
>continues and produces the makefile successfully. This is not an
>ideal solution at all! But it gets you to the next stage.You may also
>experience a problem when it tries to find the SDL install. This is fixed
>by making sure SDL.dll is in a windows search path. It will not be
>found otherwise even if its in the sh.exe shell path.
>
>om
>
>
>-----Original Message-----
>From: Uriah Liggett [mailto:game_dev at hotmail.com]
>Sent: Saturday, January 13, 2001 2:18 AM
>To: sdl at lokigames.com
>Subject: [SDL] Xmingw32 + ld
>
>
>
>When compiling most of the libraries on the SDL page, including SDL_image
>and SDL_mixer, using xmingw32 (native win32 version)... configure dies with
>the following complaint..
>
>configure: error: no acceptable ld found in $PATH
>
>however, the 'ld.exe' is right in the bin where all the other commands are,
>and runsfine.  It is in my path, but the configure script refuses to
>recognize it.  Does anyone know how to fix or get around this?
>
>
>
>Thanks!
>
>Uriah Liggett
>
>http://www.animerave.com/
>
>
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