[SDL] SDL_Flip causes a HUGE loss of fps!
John R. Hall
overcode at lokigames.com
Fri Jan 5 22:53:25 PST 2001
> without the SDL_Flip (surface); I have ~33500 fps doing nothing else
> but waiting a key (640x480 32bpp, Athlon 650 under linux)
> with that call, the frame rate goes down to ~118 fps !!
118fps is an extremely good framerate on any platform. It takes time to
update video memory.
Underfull \account (badness 10000) has occurred while \spend is active
John R. Hall - Student, Georgia Tech - Contractor, Loki Software
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