[SDL] SDL_Flip causes a HUGE loss of fps!

John R. Hall overcode at lokigames.com
Fri Jan 5 22:53:25 PST 2001


Derethor wrote:
>  without the SDL_Flip (surface); I have ~33500 fps doing nothing else
> but waiting a key (640x480 32bpp, Athlon 650 under linux)
> with that call, the frame rate goes down to ~118 fps !!

118fps is an extremely good framerate on any platform. It takes time to
update video memory.

-John

-- 
Underfull \account (badness 10000) has occurred while \spend is active
John R. Hall  -  Student, Georgia Tech  -  Contractor, Loki Software



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