[SDL] Re: Help using SDL_ttf to create an OpenGL texture.
steve at hassard.net
Fri Jan 19 14:23:47 PST 2001
Marc Lavallée wrote:
> Then open the saved surface again and convert it to a GL compatible
> bitmap using the following function. I don't know why, but saving then
> reloading the bmp works.
yikes! that's really goofy. It'd be really cool if somebody would
address this so that we wouldn't have to use such a hack.
Thanks for the info ..
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