[SDL] Re: Help using SDL_ttf to create an OpenGL texture.

Stephen Hassard steve at hassard.net
Fri Jan 19 14:23:47 PST 2001


Marc Lavallée wrote:

> Then open the saved surface again and convert it to a GL compatible
> bitmap using the following function. I don't know why, but saving then
> reloading the bmp works.

yikes! that's really goofy. It'd be really cool if somebody would 
address this so that we wouldn't have to use such a hack.

Thanks for the info ..

later,
Steve







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