[SDL] Low hw framerates
ryanw at csh.rit.edu
Tue Jan 9 16:57:36 PST 2001
This has probably been asked a bunch of times before but here it goes:
I have a simple app blitting two sprites to a 640x480x16 display. In
windowed mode it runs on a software surface (even though i try to set it
to a hwsurface) but get ~120fps. Running fullscreen, it has a hardware
surface bug gets only 74 fps. Is this normal? All sprites have been
converted with DisplayFormat().
also, is there a more code oriented faq around. the doc project is nice
but it's only api. We should put a bunch of old answered messageboard
questions in some searchable database.
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