1.3 proposals (was: Re: [SDL] LoadLibrary analogous function?)
knghtbrd at debian.org
Thu Aug 30 01:01:01 PDT 2001
On Thu, Aug 30, 2001 at 12:18:21AM -0700, winterlion wrote:
> > > I'd love to see audio recording capabilities
> > Hopefully, that's still the plan ;-)
> All going well - as near as I can tell:
> windows : SDL audio and record/windows do -not- mix... I think
> this may be the easiest platform to support
It probably should be reasonably easy.
> OSS: workable, no prob
> ALSA: no idea
ALSA: no problem
> ESD: doesn't do bidirectional... or it doesn't work...
> ARTSD: claims bidirectional, then halts on my machine ???
ESD: Not a chance, forget it.
My emu10k1 supports some very cool routing in the card.. I can
essentially set up /dev/dsp1 for playback over headset and still use
/dev/dsp for (2 or 4 channel) sound through a pair of digital speakers.
It would generally be very cool to have voice communication for
multiplayer games. There are codecs which compress well enough to fit
alongside a game connection over a 33.6 modem. They sound like crap of
course, but for the military/shooter type games they end up sounding like
military radio in the middle of a fight. Suppose that's one way to turn a
flaw into an advantage, eh? ;)
Anyway, I'm sure I'm not the only person thinking this direction.
Joseph Carter <knghtbrd at debian.org> Free software developer
<lilo> it's weird, when you go on a safari to Africa to catch a lion, you
find it alive and it charges, and then you kill it
<lilo> when you go on a safari to South Bay to find a Palm Vx, you find
it dead and take it home and it charges after it arrives :)
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