[SDL] SDL_OPENGLBLIT + SDL_SetColorKey()

Mattias Engdegård f91-men at nada.kth.se
Tue Aug 21 08:27:00 PDT 2001


"Fabio 'SnowDruid' Franchello" <snowdruid at libero.it> wrote:
>It's no use. Nothing changes. Like the first version of the code I sent, the
>colorkey become trasparent, but, in seems, on another video buffer then
>the one OpenGL's using: hence, I don't see the polygons in the colorkey
>space of the logo but plain white.

You have the SDL source, and I think it's a lot more productive if you
start debugging yourself instead of having me guessing what is happening
inside your computer

>Can you please send me a working example of SDL_OPENGLBLIT to test on
>my system? (Remember that testgl -logo has the same behaviour of my code).

sorry, I don't have access to any OpenGL-capable machine to test on





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