Mattias Engdegård f91-men at nada.kth.se
Tue Aug 21 02:01:01 PDT 2001

Pete Shinners <pete at visionart.com> wrote:
>this may (or may not be) part of the problem. but it is no
>use using RLEACCEL if you only plan on blitting it to opengl.
>in fact, i imagine it would even make the opengl blits run

that is irrelevant. RLEACCEL should speed up SDL 2d blits to OPENGLBLIT
screens nicely

The cases when RLEACCEL is a bad idea are
a) when you are modifying the source surface frequently (causing many
   de- and re-encoding runs)
b) when you have hardware that supports the blits you are interested in

Otherwise it should run as fast as or faster than without RLEACCEL

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