[SDL] RE: Keyboard multi-key problems.
matta at zendragon.com
Tue Aug 14 12:51:01 PDT 2001
Lost the original email... But I just solved a similar problem but
keeping an array(was time constrained) of the keys currently pressed down.
Each cycle through the logic it'd take care of all the keys in the array.
I'd recommend doing it with a list but just didn't have time. I can
forward the code to the list if this sounds of interest.
Slowly and surely the unix crept up on the Nintendo user ...
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