[SDL] Mouse under SDL in framebuffer mode

Bernd Lachner blachner at gmx.de
Mon Aug 27 13:31:00 PDT 2001

the more i think to it, the better i believe it is your problem...
you blend an opaque component, this could mislead you !
do you try to blend a transparent component ?

try this:
glColor4f(1, 1, 1, 0.1f);
instead of
glColor4f(1, 1, 1, 1);

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