[SDL] OpenGL Textures

Dan moos at pt.lu
Mon Aug 13 10:27:01 PDT 2001

non standart image format change the rgb bitmap to bgr open gl format, the
txture looks bad in paint but is easy to load into opengl!
----- Original Message -----
From: "Mattias Engdegård" <f91-men at nada.kth.se>
To: <sdl at libsdl.org>
Cc: "Peter Venis" <petervenis at zonnet.nl>
Sent: Monday, August 13, 2001 11:28 AM
Subject: Re: [SDL] OpenGL Textures

> "Peter Venis" <petervenis at zonnet.nl> wrote:
> >You could use SDL_LoadBMP to load the texture. And for many that is a
> >sufficient way, but it has one great dissadvantadge. You have to store
> >bitmap in a standard format (like BMP) and so everybody can view the
> >in your directory prior to playing your game or application. In many
> >you don't want that.
> there are sometimes reasons to use a non-standard image format, but this
> cannot be one of them (especially given the highly encrypted format you
> propose)
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