[SDL] OpenGL Textures

Mattias Engdegård f91-men at nada.kth.se
Mon Aug 13 02:29:01 PDT 2001


"Peter Venis" <petervenis at zonnet.nl> wrote:
>You could use SDL_LoadBMP to load the texture. And for many that is a
>sufficient way, but it has one great dissadvantadge. You have to store the
>bitmap in a standard format (like BMP) and so everybody can view the images
>in your directory prior to playing your game or application. In many cases,
>you don't want that.

there are sometimes reasons to use a non-standard image format, but this
cannot be one of them (especially given the highly encrypted format you
propose)





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