[SDL] Announcing SDL PS2 Linux RPMs

Sam Lantinga slouken at devolution.com
Wed Aug 8 22:59:00 PDT 2001


> On Wednesday 01 August 2001 08:53am, Sam Lantinga wrote:
> > Sony has donated a Linux PS2 test box for development, and I have
> > made available SDL 1.2.2 in RPM format from the SDL download page:
> > http://www.libsdl.org/download.html

> I had a question about this (I may have asked before and never gotten an 
> answer, I don't know)... but what is supported? I mean, obviously you can do 
> 2D games, but can you also use the PS2 3D hardware accelleration? (Via SDL 
> Open GL wrappers, native Open GL libs, etc.)?

> I guess what I'm asking is, using the PS2 Linux dev kit and SDL, could you 
> make full-fledged PS2 games using *all* of the PS2's features?

Yes, but you would have to design the game specifically for the PS2
hardware.  It would be just as difficult as writing a normal PS2 game.
There isn't a complete OpenGL implementation for the PS2 at the moment,
that I know of.

See ya,
	-Sam Lantinga, Software Engineer, Blizzard Entertainment




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