[SDL] resampled image clip problem

Anders Emil Hansen aeh at egar.dk
Thu Aug 23 07:27:01 PDT 2001

> This being asserted by the fact that SDL offers a function to
> dynamically bind to the OpenGL function... So when using
> SDL, it *might* be better to use the SDL's GetProcAddress
> function instead of the API's GetProcAddress function
> used in OpenGL12.pas (though they may be the same thing
> in the current implementation).

It's better to use SDL's GetProcAddress when using SDL.
It _should_ be the same, but in case it isn't, you'll avoid some
very strange crashes. :)

See ya,
	-Sam Lantinga, Software Engineer, Blizzard Entertainment

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