[SDL] Detecting HW opengl

David Olofson david.olofson at reologica.se
Wed Aug 8 03:52:00 PDT 2001


On Tuesday 07 August 2001 23:44, Michael Vance wrote:
> On Tue, Aug 07, 2001 at 12:52:26PM -0700, Kisai wrote:
>
> [ multiples snipped ]
>
> > So if you do glGetString(GL_RENDERER) or glGetString(GL_VENDOR) and
> > look for any of the software renderer's strings, that should tell
> > you.
>
> For the love of God, this is exactly why you shouldn't do something as
> abysmally naive as this.
>
> There is no demarcation of software vs. hardware
> rendering. Yesterday's hardware rendering is today's software. One
> feature configuration on one piece of hardware is a software fallback
> on another. All you can do is time your application and determine if
> the rendering/execution went fast enough.

...and in a not too distant future, the gamer PC will probablyf be fast 
enough to play today's heaviest OpenGL games on software only OpenGL 
implementations.

Remember the days when it was unthinkable to use software rendering in a 
scrolling 2D game? :-)


//David Olofson --- Programmer, Reologica Instruments AB

.- M A I A -------------------------------------------------.
|      Multimedia Application Integration Architecture      |
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.- David Olofson -------------------------------------------.
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