[SDL] problems with hidden mousepointer

Peter Venis petervenis at zonnet.nl
Sun Aug 5 12:13:02 PDT 2001


I already was using SDL_WM_GrabInput(); It doesn't help.

Perhaps it's because of the labtop/touchpad as I mentioned before. If anyone
got any other ideas or suggestions, please help.

Peter

----- Original Message -----
From: Sam Lantinga <slouken at devolution.com>
To: <sdl at libsdl.org>
Sent: Sunday, August 05, 2001 7:41 PM
Subject: Re: [SDL] problems with hidden mousepointer


> > I'm using SDL for mouse input to control the view of the player in a 3D
> > environment. I've hidden the mouse cursor but now the problem is that
when I
> > move the mouse to much downward then my windows bar appears and the SDL
> > window looses focus and doesn't respond to mouse input. Only when I
mouse
> > the mouse back up again and press a mousebutton than I regain control.
>
> Grab the input with SDL_WM_GrabInput()
>
> See ya,
> -Sam Lantinga, Software Engineer, Blizzard Entertainment
>
> _______________________________________________
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