[SDL] bitmap wont draw

William Kendrick nbs at sonic.net
Fri Aug 3 14:28:01 PDT 2001

On Fri, Aug 03, 2001 at 10:56:44PM +0200, Mattias Engdegård wrote:
> >I think this is the issue.  The sizes (width/height) of the
> >source surface (woods) and your destination (screen) aren't the same,
> >but you're telling SDL_BlitSurface() to take one and fill up the entirety
> >of the other with it.
> No, the size of the destination rectangle are ignored by BlitSurface().
> This is documented.

Whew!  I'm so behind the times! :)  Sorry!


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