[SDL] Re: Disable threads broken?

Dan Olson theoddone33 at lokigames.com
Fri Aug 3 12:26:02 PDT 2001

In article <9kdobr$ktt$1 at ftp.lokigames.com>, "Torsten Giebl"
<wizard at syntheticsoft.com> wrote:

> Hello Dan Olson !
> I think SDL uses a seperate thread for giving Soundata to the Soundcard.
> So when there are no threads there is no sound.
> CU

The Macintosh code as well as some other platforms seem to do audio
without threads.  Perhaps some derivative of this could default when
using --disable-threads.  I suppose this would involve writing a second
audio driver for each platform though.


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