[SDL] X-Platform game development strategies...

Dominique Louis Dominique at SavageSoftware.com.au
Tue Aug 14 15:26:01 PDT 2001

> Ah, excellent!  I totally forgot about the SDL doc stuff (it was in its
> infancy the last time I was doing much SDL coding ;) I got a full-time job
> almost exactly 1 yr ago :) )

A full time job is no excuse, Bill.  *grin*

See ya,
	-Sam Lantinga, (full time) Software Engineer, Blizzard Entertainment

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