[SDL] Announcing SDL PS2 Linux RPMs
cbauer at student.physik.uni-mainz.de
Wed Aug 1 06:05:01 PDT 2001
On Wed, Aug 01, 2001 at 01:53:54AM -0700, Sam Lantinga wrote:
> It's kind of fun playing Maelstrom on the PlayStation, on the TV
> with a gamepad controller. :)
Do you have any advice for people trying to make cross-platform SDL
applications so they will run properly on the PS2?
For example, it seems that one cannot assume the presence of a keyboard.
Are the different buttons on the PS controller sent via the SDL_Joystick*()
functions or as key presses?
Does it have a harddisk or boot over the network? If no harddisk is
present, game state would have to be saved on memory cards. Is this
possible under Linux/PS2?
/ Coding on PowerPC and proud of it
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