[SDL] Bug in SDL_Overlay for Win32
slouken at devolution.com
Wed Aug 8 22:50:01 PDT 2001
> I believe I've encountered a bug in the SDL_Overlay implementation for
> Windows. I've put together a small test program which demonstrates this
> bug. The test program can be downloaded at
> The zip file has the information concerning the bug. In a nutshell, the
> test program attempts to display two overlays in rapid succession,
> alternating back and forth. In linux, and in windows with no
> acceleration, it works as expected. But with acceleration enabled, only
> one overlay is displayed, and it just kind of sits there, frozen on the
> screen. Perhaps I am using SDL_Overlay wrong, but to my knowledge I've
> followed the API specifications properly..
Hmm, SDL only supports one hardware accelerated overlay at a time.
-Sam Lantinga, Software Engineer, Blizzard Entertainment
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