[SDL] alpha surface creation

Stephane Magnenat nct at ysagoon.com
Sat Apr 28 10:26:25 PDT 2001

I think he is more speeking of the location of standard directories, the
seperator signs for directories  (/ on U**x and \ on DOS/Windows), the
file-device controlling (hda,hdb,etc... on U**X or Linux, c:,d:,e:,etc... on
Win32) and maybe standard directories (e.g. /usr/lib and c:\WINNT\System,
C:\WINNT\System32). I think such things as an implementation (maybe with a
standardization for config files and maybe with a standard sdl .conf file
somewhere) could help making porting easier. Don't know, what others think
about that, but I think espacially handling the places, where to put files
ca be something very confusing on different plattforms/os's.



-----Ursprungliche Nachricht-----
Von: owner-sdl at lokigames.com [mailto:owner-sdl at lokigames.com]Im Auftrag
von Derrell Lipman
Gesendet: Freitag, 13. April 2001 16:18
An: sdl at lokigames.com
Betreff: Re: [SDL] SDL_filesystem

Jiri Dluhos <dluhos at humusoft.com> writes:

> I'm working on a filesystem access library for SDL. Currently it works
> under Linux, but I haven't enough time to support Win32 and other
> versions. Would anybody like to help with the other ports? (Would
> anybody even need such a library?)

What do you foresee as the capability of the filesystem access
library?  There's already the <stdio.h> capabilities provided by most
if not all of the platforms currently running SDL.  What would your
library contain beyond what stdio provides?  Is there a reason not to
use stdio as the portable filesystem access library for this purpose?



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