[SDL] Re: BeOS bug
eloli at hotmail.com
Fri Apr 6 01:49:58 PDT 2001
The bug is still there, and it happens to non-opengl applications too.
I tried to test the problem to my other partition where I have the new
OpenGL installed and GLUT installed. The bug is still there in the 2D
fullscreen SDL games. In my opinion this is an SDL bug.
"Jeff Duncan" <thaellin at sympatico.ca> wrote in message
news:3ACD1730.FE0A8954 at sympatico.ca...
> Hi All,
> I'm not sure if it's still the case, but the last time I worked with
> OpenGL on BeOS, I encountered a similar problem /without/ SDL.
> There are a couple OpenGL redbook sample programs ('pick' and
> 'pickdepth' I think are the names) which provide console or visual
> feedback when you click the mouse. I suggest someone port these to
> BeOS-native apps (unless they've got GLUT, now - the sample code is
> GLUT-based and would just be a re-compile) as full-screen applications
> and see if they work properly (note that aforementioned recompile would
> require a change to the GLUT init to set fullscreen).
> I no longer have a BeOS system, so I can't volunteer for that, but would
> be interested to know if the problem has been resolved. It's been
> several months, so it might have been...
> Good luck,
> -- Jeff
> Samuel Hart wrote:
> > On Wed, 04 Apr 2001, you wrote:
> > > Hello all.
> > > All the games that are playing fullscreen on BeOS have a serious bug.
> > > For example, let's say that you are playing a board game which
> > > grid of 8x8. When you click on the 4,7 rectangle, the actual action
> > > take pleace on 3,5. This is just an example, the point is that the
> > > action is taking place about 128 pixels left and above from where you
> > > clicked. I assume this is an SDL bug, as it happens to all SDL games
> > > to BeOS and only when they are played fullscreen.
> > > I hope that someone fix this, as my skills in C are not that advanced
> > > We also need to "connect" SDL with the new BeOS GL. :-)
> > What version of BeOS are you using? I am not terribly experienced with
> > but my game (Tux Typing) which was recently ported to BeOS doesn't
> > have these same effects (granted... with all my "wiggling" menus that is
> > /really/ hard to check ;-)
> > Has anyone else encountered this?
> > --
> > Sam "Criswell" Hart <criswell at geekcomix.com> AIM, Yahoo!: <criswell4069>
> > Homepage: < http://www.geekcomix.com/snh/ >
> > PGP Info: < http://www.geekcomix.com/snh/contact/ >
> > Advogato: < http://advogato.org/person/criswell/ >
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