[SDL] wglMakeCurrent equivalent?
briareos at lokigames.com
Thu Sep 7 12:10:28 PDT 2000
On Thu, Sep 07, 2000 at 02:56:45PM -0400, Jeff Duncan wrote:
> I wondered if there was any SDL equivalent of wglMakeCurrent, or if I
> even need to worry about that under SDL. Can SDL cope with multiple
> OpenGL contexts active simultaneously?
No. It's designed for a one-context system, much like SDL "2D" is
designed for a one window system.
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