[SDL] Pitch?
Marc A. Lepage
mlepage at antimeta.com
Sun Jun 18 10:47:43 PDT 2000
The example DrawPixel code has this for 16 bpp:
bufp = (Uint16 *)screen->pixels + y*screen->pitch/2 + x;
Why pitch? What exactly is pitch? I have an idea but it's been awhile
since I did graphics.
Why can't you just use the w member?
bufp = (Uint16 *)screen->pixels + y*screen->w + x;
--
Marc A. Lepage
http://www.antimeta.com/
Minion open source game, RTS game programming, etc.
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