[SDL] Mac port interest?
slouken at devolution.com
Tue Jan 25 08:34:26 PST 2000
> Is anybody working on the Mac port much? I sucked one of the test
> into a CodeWarrior project last week and got it to run, but had to make
> tweaks for prototypes and unimplemented joystick code, once I had gotten
> of "many .h files with the same name in different directories" hell.
Several people sporadically work on the Mac port of SDL. :)
I'm sure if you started contributing code, they would come out of the
woodwork. Could you mail me any changes necessary to build SDL 1.1?
I haven't tried building it on MacOS yet, since all the new features
are not yet implemented on all platforms.
> BTW, I'm interested in using SDL to upgrade and simplify the graphics
> in Xconq (sourceware.cygnus.com/xconq), which has Unix, Windows, and
> Mac versions (using different code :-( ).
The biggest feature missing from the Mac port at the moment is sound.
As soon as that is implemented, and a few other minor things are done,
I'm comfortable calling it a supported port.
-Sam Lantinga (slouken at devolution.com)
Lead Programmer, Loki Entertainment Software
"Any sufficiently advanced bug is indistinguishable from a feature"
-- Rich Kulawiec
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