[SDL] Mac port interest?

Sam Lantinga slouken at devolution.com
Tue Jan 25 08:34:26 PST 2000


> Is anybody working on the Mac port much?  I sucked one of the test
> programs
> into a CodeWarrior project last week and got it to run, but had to make
> some
> tweaks for prototypes and unimplemented joystick code, once I had gotten
> out
> of "many .h files with the same name in different directories" hell.

Several people sporadically work on the Mac port of SDL. :)
I'm sure if you started contributing code, they would come out of the
woodwork.  Could you mail me any changes necessary to build SDL 1.1?
I haven't tried building it on MacOS yet, since all the new features
are not yet implemented on all platforms.

> BTW, I'm interested in using SDL to upgrade and simplify the graphics
> code
> in Xconq (sourceware.cygnus.com/xconq), which has Unix, Windows, and
> Mac versions (using different code :-( ).

Cool!
The biggest feature missing from the Mac port at the moment is sound.
As soon as that is implemented, and a few other minor things are done,
I'm comfortable calling it a supported port.

See ya!
	-Sam Lantinga				(slouken at devolution.com)

Lead Programmer, Loki Entertainment Software
--
"Any sufficiently advanced bug is indistinguishable from a feature"
						 -- Rich Kulawiec 



More information about the SDL mailing list