[SDL] Newbie blit question

Daniel Vogel 666 at grafzahl.de
Sun Jan 16 13:44:09 PST 2000


hi`

in your particular case the easiest solution would be to let OpenGL do
the blitting and scaling. You would have to cope with texture size
limits and splitups, but you would get bilinear filtering on most cards
without a performance hit (and alpha blending, but I guess you won't
need that ;-)). AFAIK smpeg has a GL viewer.

Simon Gornall wrote:
> 
> I'm trying to write a cross-platform video player, and
> decoding 30 fps jpegs leaves *very* little time for the image
> display routines... Since I'm stuck with the image format,
> I'm hoping for *really* fast blitting/scaling routines :-)))
> 
> ATB,
>         Simon.

-- 
Daniel Vogel

666 @ http://grafzahl.de



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