[OpenUT]Re: [SDL] porting to SDL

Daniel Vogel 666 at grafzahl.de
Fri Jan 14 20:27:59 PST 2000


hi`

Sam Lantinga wrote:
> 
> Wow!  Daniel! :)
> Yes, the OpenGL support is definitely advanced enough.
> Just set the video mode with the SDL_OPENGL flag, perform all your normal
> OpenGL work, and use SDL_GL_SwapBuffers() instead of glxSwapBuffers().
> No muss, no fuss. :)

I know that Heretic II uses that feature so I think I am responsible to
load/link against libGL and not SDL, right? That would be at least the
best way I can think of as it would allow me to dlopen any libGL.

> > - bad karma for me ;-)
> 
> :-)

had to mention this :-) Magnus Norddahl initially said it when I did
spend some time with UT instead of ClanLib ;-)

-- 
Daniel Vogel

666 @ http://grafzahl.de



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