[OpenUT]Re: [SDL] porting to SDL
Daniel Vogel
666 at grafzahl.de
Fri Jan 14 20:27:59 PST 2000
hi`
Sam Lantinga wrote:
>
> Wow! Daniel! :)
> Yes, the OpenGL support is definitely advanced enough.
> Just set the video mode with the SDL_OPENGL flag, perform all your normal
> OpenGL work, and use SDL_GL_SwapBuffers() instead of glxSwapBuffers().
> No muss, no fuss. :)
I know that Heretic II uses that feature so I think I am responsible to
load/link against libGL and not SDL, right? That would be at least the
best way I can think of as it would allow me to dlopen any libGL.
> > - bad karma for me ;-)
>
> :-)
had to mention this :-) Magnus Norddahl initially said it when I did
spend some time with UT instead of ClanLib ;-)
--
Daniel Vogel
666 @ http://grafzahl.de
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