[SDL] X11 fullscreen code
jeg at visi.net
Tue Jan 11 23:05:00 PST 2000
"Markus F.X.J. Oberhumer" wrote:
> First of all, the new fullscreen code is really amazing. This
> may cause a revolution in xfree gaming :-)
> Now for the bad news:
> there seems a problem with the kwm windowmanager (I'm running KDE 1.1.2).
> I can see parts of the SDL application window and send events to it,
> causing all sorts of weird results. Hopefully this should be easy
> to workaround...
> Is nobody else on this list using KDE ??
Yeah, I am using KDE. Hadn't tried the upgrade until you mentioned
problems. I didn't experience any. Once I thought there was a blitting
probem but it was just a wierd problem in my code when I set certain
variables to certain values. Haven't the foggiest idea why it is
happening but it is not SDL's fault.
BTW a while back I posted a problem getting the mouse to work in
fullscreen mode. (it works way better now then with the old code by the
way, much less slow in unresponsive, I don't know what you did with this
new code Sam, I haven't really followed it but thanks!) Anyhow the
problem as I found out and kept meaning to post was that when I enabled
DGA and the DoubleBuffer the mouse wouldn't show up. I could fix it by
not enabling the DoubleBuffer. I guess this a moot point now with the
new fullscreen mode, (I don't think the new code uses DGA does it?) but
I wanted to explain the problem and why it was happening.
> Also, a non-overideable emergency-quit key sequence is absolutely necessary
> for fbcon and nice for X as well (how do you nicely leave `testwm -fullscreen'
> otherwise ?). Ctrl-Alt-End comes to my mind for this.
I REALLY wish that that would be a standard on all x-servers. I hate
getting stuck in DGA and or 3DFX mode.
> P.S. I haven't dared to test the fb3fdx driver yet without an emergency-quit ;-)
Where is that and how do I test it?
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