[SDL] OpenGL

Sam Lantinga slouken at devolution.com
Tue Jan 4 00:37:05 PST 2000


> >Sorry I haven't posted in awhile.  With finals and then holidays, I
> >didn't have much free time to work on the GL stuff.  Anyway, now I have
> >two weeks of nothing to do before school starts again, and I'd like to
> >continue working on integrating GL with SDL.


> Sam and co. seem to be working on an implementation, and have apparantely
> gotten decent results. The upside is that they're going to put it into a 1.1
> tree RSN. They also have a completely different way of doing it than what we
> came up with, but it's better in many ways. If you want, I could send you
> the pack of e-mails... :)

> If it's any consolation, I'm nearly as much in the dark as you are :)

No worries, all will come to light tomorrow. :)

See ya,
	-Sam Lantinga				(slouken at devolution.com)

Lead Programmer, Loki Entertainment Software
--
"Any sufficiently advanced bug is indistinguishable from a feature"
						 -- Rich Kulawiec 



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