[SDL] Re: 3dfx troubles with u3d & gl tut
vogel at lokigames.com
Thu Dec 21 11:26:42 PST 2000
Vasileiou Nikolaos wrote:
> Seems quite normal to me since most 3d hardware accelerates textured
> surfaces (even faster than solid ones) so drawing lines and other stuff
> must be calculated in the CPU.
Untextured polygons should never be slower than textured ones - actually
they can be much faster if you are fillrate limited. One thing that
should be avoided are flat shaded polygons as those are considerably
slower than gouraud shaded ones on modern HW. I think it is mentioned in
the NVIDIA GPU Performance FAQ but I am not sure.
Daniel Vogel, Programmer, Loki Software Inc.
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