[SDL] Re: OpenGl and SDL
Andreas Schiffler
aschiffler at home.com
Sun Dec 10 11:13:49 PST 2000
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Marc Lavallée wrote:
> David Olofson asked:
> >> Why would you want to do that if you have h/w accelerated
> >> OpenGL on the machine...?
>
> Andreas Shiffler replied:
> > Simple. I'd like to accelerate OpenGL graphics on the desktop
> > without having to run the desktop in 3D mode. I want
> > accelerated 3D or basically run any 3D stuff without full
> > screen mode.
> >
> > It seems from your description, that current graphics cards
> > are just made for one thing: pump data to the screen, flip
> > buffers.
>
> Do you mean delegate openGL compositing to the h/w accelerated card,
> then integrate the result in 2D, mixing openGL 3D and bitmap 2D
> techniques?
>
Exactly that's what I would like to do!
--
| Andreas Schiffler aschiffler at home.com |
| Senior Systems Engineer - Deskplayer Inc., Buffalo |
| 4707 Eastwood Cres., Niagara Falls, Ont L2E 1B4, Canada |
| +1-905-371-3652 (private) - +1-905-371-8834 (work/fax) |
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Marc Lavallée wrote:
<blockquote TYPE=CITE>David Olofson asked:
<br>>> Why would you want to do that if you have h/w accelerated
<br>>> OpenGL on the machine...?
<p>Andreas Shiffler replied:
<br>> Simple. I'd like to accelerate OpenGL graphics on the desktop
<br>> without having to run the desktop in 3D mode. I want
<br>> accelerated 3D or basically run any 3D stuff without full
<br>> screen mode.
<br>>
<br>> It seems from your description, that current graphics cards
<br>> are just made for one thing: pump data to the screen, flip
<br>> buffers.
<p>Do you mean delegate openGL compositing to the h/w accelerated card,
<br>then integrate the result in 2D, mixing openGL 3D and bitmap 2D
<br>techniques?
<br> </blockquote>
Exactly that's what I would like to do!
<br>
<pre>--
| Andreas Schiffler aschiffler at home.com |
| Senior Systems Engineer - Deskplayer Inc., Buffalo |
| 4707 Eastwood Cres., Niagara Falls, Ont L2E 1B4, Canada |
| +1-905-371-3652 (private) - +1-905-371-8834 (work/fax) |</pre>
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