[SDL] Accelerated 2D APIs [was: Re: hw filled polygons & hw l ines]

Dominique Biesmans Dominique.Biesmans at Telepolis.Antwerpen.be
Mon Dec 4 07:07:19 PST 2000


[inline]

> -----Original Message-----
> From: David Olofson [mailto:david.olofson at reologica.se]
> [snip>

> 3D is where serious work is spent on APIs and fast drivers - 
> the rest is "just
> for buttons and text", and no one seems to care enough to 
> even make sure that
> there is a real API for 2D acceleration. Many cards have *great* 2D
> acceleration, but I have yet to see a single API/driver combo 
> that takes
> advantage of more than a fraction of it.
> 

True. API/driver combo is the key issue here. Many cards support 2D accel.
in hardware, but we depend on what actually gets implemented into the
driver, and that's where the problem is. DirectX e.g. has mainly
concentrated on 3D features so you can have all that potential raw Geforce
power in your machine, but the only 2D stuff you can do in DirectX is
straight or colorkeyed blitting .....

> [snip]
> //David

Dominique



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