[SDL] Re: SDL linking, multiplateforme and setup issue
Stephane Magnenat
nct at ysagoon.com
Tue Aug 8 15:27:04 PDT 2000
Hello,
Thanks for thins,
A big prt of the game will probably be given in LGPL itself (the UI), in
fact if I decide it is enough clean to do this :-)
Can I dynamically link to SDL on Linux and MacOS BUT provided the DLL (or
.so) with source in teh same dir of the application on Linux ?
And does someone have any idea how to do this in MacOS ?
Thanks
Stephane
> Hi Stephane,
>
>
> Please be aware that (from my understanding) linking statically with any
> library that is covered by the LGPL means that you *must* provide your
> source code to the public [I like working for nothing, obviously. I
> mean, who needs money? :)]
>
> Wierd, I know - a major P.I.T.A. etc etc - but this is the current state
> of affairs.
> I use static linking on Windows with MS libraries - but with LGPL stuff
> *WATCH OUT!*
>
> A user has to be able to rebuild the LGPL library and then rebuild the
> executable to use it.
>
>
> Tom Gilbert
> http://www.AlteredWorlds.com
>
>
> Stephane Magnenat wrote:
>
> > Should I, to avoid conflict of version, link everything statically ?
> > is it possible on MacOS ?
> >
> > Thanks a lot
> >
> > Stephane
>
More information about the SDL
mailing list