[SDL] Re: sdl GL with stencil buffer

Oliver Batchelor shadows at ihug.co.nz
Fri Apr 28 17:20:54 PDT 2000


so I would be quite stupid to use multi texture as it would be done
in software 
- but im wondering how the hell quake 3 does it ? (and  it does
it fast) 
does quake3 do another render to do its lightmaps or what ?

Oliver

On Sat, 29 Apr 2000, you wrote:
> Voodoo Banshee is a Voodoo 2 with only on texture unit and a 2d core.
> 
> On Fri, 28 Apr 2000, Pierre Phaneuf wrote:
> 
> > Franck Guillaud wrote:
> > 
> > > > so basically it would be better to do a double rendering rather than
> > > > use the gl multi texture ARB thing's.
> > > 
> > >   I'm surprised that Voodoo 3 doesn't support multitexture.
> > 
> > He mentioned the Voodoo Banshee, which 3D core is a derivative of the
> > original Voodoo Graphics, which has a single texture unit.
> > 
> > I think Voodoo2 supports two textures and the Voodoo3 four textures.
> > 
> > -- 
> > Pierre Phaneuf
> > Systems Exorcist
> > 
> 
> Martin
> --
> Bother! said Pooh, I need a honey glaze for Piglet.



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