[SDL] Anouncing LsdlDoom

Jess JessH at lbjhs.net
Sat Apr 29 02:46:31 PDT 2000

 LsdlDoom is a version of the 3D shoot'em'up Doom, originally by iD
  software.  It is based on  LxDoom  (http://lxdoom.linuxgames.com/)
  and includes all of its features such as network and joystick support
  as well as some new ones. Its goal is to  support  all  platforms  SDL

   supports and is currently tested on Linux, Solaris and
   Windows. (if you use it on any other platform please email me at
jessh at lbjhs.net)

Change Log
* Changes v1.4.4.3 to v1.4.4.4
- Fixed x86 assembly to compile on non elf targets
- Fixed segfault with demo's and netgames
- Fixed autoconf check and link order for SDL_mixer
- Mattias Engdegård fixed the following so it will now compile on a
        - must link with -lm
        - fixed a bus error in r_data.c
     He also submited the following improvements
        - now searches the directory where it's supposed to be installed

          for WADs
        - tries 8bpp first, then falls back on the default depth instead

          of doing it backwards (gives 4x faster blit speed under Sun

URL:  http://firehead.org/~jessh/lsdldoom/      mirror:

I am still looking for people to test and/or compile it on MacOS, BeOS
and other OS's, please email me your results (jessh at lbjhs.net)

Jess Haas

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