[SDL] Re: sdl GL with stencil buffer
pphaneuf at sx.nec.com
Fri Apr 28 07:34:19 PDT 2000
Franck Guillaud wrote:
> > so basically it would be better to do a double rendering rather than
> > use the gl multi texture ARB thing's.
> I'm surprised that Voodoo 3 doesn't support multitexture.
He mentioned the Voodoo Banshee, which 3D core is a derivative of the
original Voodoo Graphics, which has a single texture unit.
I think Voodoo2 supports two textures and the Voodoo3 four textures.
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