[SDL] Re: sdl GL with stencil buffer

A. Umbach marvin at dataway.ch
Thu Apr 27 00:22:37 PDT 2000

Oliver Batchelor <shadows at ihug.co.nz> schrieb am 27 Apr 2000:
> Voodoo banshee cards do do multi texture dont  they ??  I tried that
> out and it went awful slow ....   if they dont then how does quake3
> do its multi texture on the voodoo ?

You are using the GL_ARB_multitexture extension, aren't you?

- Andreas
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